A specific attention was given to virtual reality, which combines really well with Trackmania.
#TRACKMANIA 2 VALLEY DEMO 64 BITS#
It required us to work on 64 bits and DirectX 11-like evolutions, opening the door to easier port to others platforms potentially in the future like SteamOS, Vulkan or DirectX 12 if it becomes a priority. So let me introduce each one of them and talk about their work:ĬORE : Core technology R&D of Maniaplanetĭuring the last 12 months, they had to make our specific technology to be able to handle multiple hardware systems. Since the number of people at the studio has nearly tripled since we arrived at Ubisoft, we went from a single team to five teams: CORE, LIVE, SOFT, DATA and GAME. To explain the work we are doing at the moment, I am going to explain how the studio is organized. On the Maniaplanet side, we are deeply working on the foundations of the next years of work on UGC & esport.
Shootmania will benefit of the Nadeo stronger team in the years to come. And once it’s ready, we will go in the beta of Maniaplanet 4 and take more time to look at the highly skilled players wishes regarding the released version or upcoming new things made for them as well. The result should be a game that is open, diverse, fun, highly skilled, with good matchmaking and beautiful visuals. It should be skilled at all levels but with various types and accessibility entry points. The next one is to offer wider range of gameplay. But for us, Shootmania is more global and includes many steps. Some people talk about it as only what has been released. Many other questions will have to be answered later, like the question of a beta or the way the online will be done, but we have to wait and come back with more info later! Shootmania So, it will be a challenge, we have some things to do to help, including the release of Maniaplanet 4, but it’s also partly in the hands of the community players to transform this division in addition.
#TRACKMANIA 2 VALLEY DEMO PC#
Since the foundation of the studio, we have avoided to work on something else than the personal computer because the PC is well adapted for what we do and what we will do. It’s still in front of a screen, or in virtual reality, but there is something really simple, pure and infinitely skilled that makes it somehow like an object more than a spectacle. Somehow, I wish this game to be like a pool table, flipper or a babyfoot for families. And I hope that Trackmania Turbo will be like a classic game that we can boot again in many years, with the same hardware & software, and enjoy both from good memories and always renewed stuff, thanks to the huge campaign, map editor or random generator. We have finally released the information that we are working on Trackmania for consoles! The whole studio is looking forward this big release.
We are still working on things for Shootmania and Maniaplanet, but they are going to be more our focus on 2016. I already said it many times: 2015 was a year dedicated to Trackmania. It’s one year later, and while the communication was minimal, our work was going at maximum speed. This is 2015, and this is the 5th edition of Hello Planet.